# Gust of Wind

- **Level**: 2 Evocation
- **Classes**: Artificer, Druid, Sorcerer, Wizard
- **Casting Time**: 1 action
- **Range**: self
- **Components**: V, S, M
- **Duration**: Concentration, up to 1 minute
- **Source**: [Level Up Advanced 5e](https://a5esrd.com/a5esrd)

A torrent of wind erupts from your hand in a direction you choose. Each creature that starts its turn in the area or moves into the area must succeed on a Strength saving throw or be pushed 15 feet from you in the direction of the line.

Any creature in the area must spend 2 feet of movement for every foot moved when trying to approach you.

The blast of wind extinguishes small fires and disperses gas or vapor.

You can use a bonus action to change the direction of the gust.

