# Sleep of the Deep

- **Level**: 3 illusion
- **Classes**: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
- **Casting Time**: 1 action
- **Range**: 60 feet
- **Components**: V, S, M (a pinch of black sand, a tallow candle, and a drop of cephalopod ink)
- **Duration**: 8 hours
- **Source**: [Deep Magic 5e](https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/)

Your magic haunts the dreams of others. Choose a sleeping creature that you are aware of within range. Creatures that don’t sleep, such as elves, can’t be targeted. The creature must succeed on a Wisdom saving throw or it garners no benefit from the rest, and when it awakens, it gains one level of exhaustion and is afflicted with short‑term madness.

**Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 4th level or higher, you can affect one additional creature for each slot level above 3rd.
