# Wall of Fire

- **Level**: 4 Evocation
- **Classes**: Cleric, Druid, Sorcerer, Warlock, Wizard
- **Casting Time**: 1 action
- **Range**: 120 feet
- **Components**: V, S, M (A small piece of phosphorus.)
- **Duration**: Concentration, up to 1 minute
- **Source**: [5.1 SRD (D&D 2014)](../../../srds/SRD_CC_v5.1.pdf)

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration. When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save. One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet o f that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side o f the wall deals no damage. The other side of the wall deals no damage.

**Using a Higher-Level Spell Slot.** When you cast this spell using a level spell slot 5 or more, the damage of the spell increases by 1d8 for each level of higher spell slot to 4.
