# Black Tentacles

- **Level**: 4 Conjuration
- **Classes**: Warlock, Wizard
- **Casting Time**: 1 action
- **Range**: 90 feet
- **Components**: V, S, M (A piece of tentacle from a giant octopus or a giant squid)
- **Duration**: Concentration, up to 1 minute
- **Source**: [5.1 SRD (D&D 2014)](../../../srds/SRD_CC_v5.1.pdf)

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain. When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage. A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.

