# Zilaq

*Tiny* *Dragon* *neutral*

- **Armor Class:** 15 (natural armor)
- **Hit Points:** 82 (15d4+45)
- **Speed:** walk 30 ft. fly 60 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** [Tome of Beasts 3](https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/) page 399

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 8 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) |

- **Saving Throws**: Int +4, Cha +4
- **Skills:** perception +0
- **Damage Immunities:** thunder
- **Senses:** passive Perception 10
- **Languages:** Common, Draconic

### Special Abilities

- **Eidetic Memory:** Remembers everything it hears or reads. It has advantage on Int (Arcana) and Int (History) checks.
- **Two-Headed:** Advantage on Wis (Perception) checks and on saves vs. being blinded charmed deafened frightened stunned and knocked unconscious.

### Actions

- **Multiattack:** Two Bite attacks.
- **Bite:** Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage.
- **Sonic Yelp (Recharge 5-6):** Each creature within 60' of it and can hear it: 21 (6d6) thunder (DC 13 Con half). 
- **Enthralling Speech (2/Day):** Each creature within 60' of it and can hear it: charmed for 1 min (DC 13 Wis negates). While charmed creature suffers either (zilaq's choice): Creature becomes hostile toward another creature of the zilaq's choice that is also charmed by the zilaq.Creature rolls d100 at start of each of its turns. If result is 51-100 it can take no action until start of its next turn.
- **Phantasmal Oratory (1/Day):** Describes a creature so vividly it takes on a semblance of reality. Zilaq creates an illusory creature that resembles a Beast Monstrosity or Plant with CR 1 or less for 1 hr. The illusory creature moves and acts according to zilaq's mental direction and takes its turn immediately after zilaq; uses statistics of creature it resembles except it can't use traits actions or spells that force target to save.


