# Wild Sirocco

*Large* *Elemental* *neutral*

- **Armor Class:** 13
- **Hit Points:** 105 (14d10+28)
- **Speed:** walk 0 ft. fly 80 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** [Tome of Beasts 3](https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/) page 391

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 16 (+3) | 15 (+2) | 5 (-3) | 10 (+0) | 7 (-2) |

- **Skills:** perception +0
- **Damage Vulnerabilities:** cold
- **Damage Immunities:** fire, poison
- **Damage Resistances:** nonmagic B/P/S attacks
- **Condition Immunities:** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- **Senses:** darkvision 60', passive Perception 10
- **Languages:** Auran, Ignan

### Special Abilities

- **Blazing Maelstrom Form:** Can move through a space as narrow as 1 inch wide with o squeezing. A creature that touches the sirocco or hits it with melee attack while within 5 ft. of it takes 3 (1d6) fire. In addition sirocco can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn creature takes 3 (1d6) fire and must make DC 15 Str save or be knocked prone.
- **Elemental Nature:** Doesn't require air food drink or sleep.
- **Water Susceptibility:** For every 5 ft. it moves in water or for every gallon of water splashed on it it takes 1 cold.

### Actions

- **Multiattack:** Two Fiery Wallop attacks.
- **Fiery Wallop:** Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage + 7 (2d6) fire.
- **Scorching Winds (Recharge 5-6):** Whips up scorching winds around it. Each creature within 10 ft. of it: 21 (6d6) fire ignites and is thrown up to 20' in random direction and knocked prone (DC 15 Str negates). If thrown creature strikes solid surface creature takes 3 (1d6) bludgeoning damage per 10 ft. it was thrown. If thrown at another creature that creature must make DC 15 Dex save or take same damage and be knocked prone. Until creature uses action to douse fire ignited creature takes 3 (1d6) fire at start of each of its turns.


