# Scorchrunner Jackal

*Medium* *Monstrosity* *unaligned*

- **Armor Class:** 13
- **Hit Points:** 38 (7d8+7)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** [Tome of Beasts 3](https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/) page 340

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 9 (-1) | 16 (+3) | 12 (+1) | 4 (-3) | 14 (+2) | 10 (+0) |

- **Saving Throws**: Dex +5, Wis +4
- **Skills:** perception +2
- **Damage Immunities:** fire
- **Senses:** passive Perception 14
- **Languages:** —

### Special Abilities

- **Day Hunter:** When the scorchrunner jackal makes an attack roll while in sunlight it can roll a d4 and add the number rolled to the attack roll.

### Actions

- **Multiattack:** Two Bite or Flame Ray attacks.
- **Bite:** Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage.
- **Flame Ray:** Ranged Spell Attack: +4 to hit, 120 ft., one target, 6 (1d8+2) fire. If the jackal hits a creature with Flame Ray the jackal gains half-cover vs. all attacks that originate more than 30' away from it until the start of its next turn.

### Bonus Actions

- **Daylight Skirmish:** While in sunlight the jackal takes the Dash or Dodge action.


