# Rakshasa, Myrmidon

*Medium* *Fiend* *lawful evil*

- **Armor Class:** 18 (scale mail, shield)
- **Hit Points:** 51 (6d8+24)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** [Tome of Beasts 3](https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/) page 328

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 14 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 14 (+2) |

- **Skills:** perception +1
- **Damage Vulnerabilities:** piercing from magic weapons wielded by good creatures
- **Senses:** darkvision 60', passive Perception 13
- **Languages:** Common, Infernal

### Special Abilities

- **Arcane Weapons:** Its weapon attacks are magical. When it hits with any weapon weapon deals extra 2d4 force (included below).
- **Dedicated Warrior:** The myrmidon has advantage on saves vs. being charmed and frightened.
- **Limited Magic Immunity:** Can't be affected or detected by spells of 1st level or lower unless it wishes to be. Has advantage on saves vs. all other spells and magical effects.
- **Tiger Tag Team:** Advantage on attack rolls vs. a creature if 1+ friendly rakshasa is within 5 ft. of creature and that rakshasa isn't incapacitated.

### Actions

- **Multiattack:** Two Forked Scimitar or Arcane Bolt attacks.
- **Forked Scimitar:** Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d6+4) slashing damage + 5 (2d4) force. Instead of dealing damage myrmidon can disarm a target wielding a weapon. Target must make DC 12 Str save or its weapon lands in a random space within 10 ft. of the target.
- **Arcane Bolt:** Ranged Spell Attack: +4 to hit, 60 ft., one target, 12 (4d4+2) force.
- **Spellcasting:** Cha (DC 12) no material components: At will: detect thoughts disguise self2/day: expeditious retreat

### Reactions

- **Allied Parry:** When a creature myrmidon can see attacks creature within 5 ft. of it myrmidon can impose disadvantage on attack roll. To do so myrmidon must be wielding a shield.


