# Npc: Frost-Afflicted

*Medium* *Humanoid* *chaotic neutral*

- **Armor Class:** 13 (leather armor)
- **Hit Points:** 65 (10d8+20)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** [Tome of Beasts 3](https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/) page 408

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) |

- **Skills:** perception +3
- **Damage Immunities:** cold
- **Condition Immunities:** exhaustion, petrified
- **Senses:** passive Perception 13
- **Languages:** any one language (usually Common)

### Special Abilities

- **Burning Cold:** A creature with resistance to cold doesn't have resistance to the cold dealt by the frost-afflicted. A creature with immunity to cold is unaffected by this trait.
- **Icy Nature:** The frost-afflicted is infused with minor elemental power and it requires only half the amount of food and drink that a typical humanoid of its size needs.

### Actions

- **Multiattack:** Two Frigid Punch or Frost Bolt attacks.
- **Frigid Punch:** Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) bludgeoning damage and 5 (2d4) cold.
- **Frost Bolt:** Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) cold.

### Reactions

- **Frigid Flare:** When a creature hits the frost-afflicted with weapon attack ice bursts from the frost-afflicted. Each creature within 5 ft. of the frost-afflicted must make a DC 13 Con save taking 5 (2d4) cold on a failed save or half damage if made.


