# Kobold, Leviathan Hunter

*Medium* *Humanoid* *chaotic neutral*

- **Armor Class:** 17 (Hardy Defense)
- **Hit Points:** 190 (20d8+100)
- **Speed:** walk 30 ft. swim 30 ft.
- **Challenge Rating:** 10 (5,900 XP)
- **Source:** [Tome of Beasts 3](https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/) page 254

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 20 (+5) | 15 (+2) | 21 (+5) | 10 (+0) | 15 (+2) | 14 (+2) |

- **Skills:** perception +2
- **Damage Resistances:** bludgeoning, cold
- **Senses:** darkvision 120', passive Perception 16 
- **Languages:** Common, Draconic

### Special Abilities

- **Expert Wrestler:** Can grapple creatures that are two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If hunter grapples a Med or smaller creature target has disadvantage on its escape attempts. Hunter has advantage on ability checks and saves made to escape a grapple or end the restrained condition.
- **Hardy Defense:** While hunter is wearing no armor and wielding no shield its AC includes its Con modifier.
- **Hold Breath:** Can hold its breath for 30 min.
- **Leviathan Hunter:** Advantage on Wis (Perception) and Wis (Survival) checks to find and track Large or larger creatures with swimming speed.
- **Marine Weapons:** Its weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d8 cold or poison (included below) hunter's choice.
- **Pack Tactics:** Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.
- **Sunlight Sensitivity:** In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.

### Actions

- **Multiattack:** 3 Slams or 1 Harpoon and 2 Slams.
- **Slam:** Melee Weapon Attack: +9 to hit, 5 ft., one target, 12 (2d6+5) bludgeoning damage + 9 (2d8) cold or poison (hunter's choice) and target is grappled (escape DC 17). Hunter can grapple only one target at a time.
- **Harpoon:** Melee or Ranged Weapon Attack: +9 to hit 5 ft. or range 20/60' one target 12 (2d6+5) piercing damage + 9 (2d8) cold or poison (hunter's choice) and harpoon sticks in target. While harpoon is stuck target takes 7 (2d6) piercing damage at start of each of its turns hunter can't make Harpoon attacks vs. other targets and target and hunter can't move further than 60' away from each other. A creature including target can take its action to detach harpoon by succeeding on a DC 17 Str check. Alternatively cord connecting the leviathan hunter to the harpoon can be attacked and destroyed (AC 10; hp 25; immunity to bludgeoning poison and psychic) dislodging harpoon into an unoccupied space within 5 ft. of the target and preventing hunter from using Recall Harpoon.
- **Crush:** One creature grappled by hunter: 33 (8d6+5) bludgeoning damage (DC 17 Str half).

### Bonus Actions

- **Recall Harpoon:** Pulls on the cord connected to its harpoon returning harpoon to its empty hand. If harpoon is stuck in a creature that creature must make DC 17 Str save or be pulled up to 20' toward the hunter.

### Reactions

- **Grappled Redirect:** If it is target of an attack it can see while grappling a creature it can hold the grappled creature in the way and the grappled creature becomes attack's target instead.


