# Hinderling

*Small* *Fey* *chaotic neutral*

- **Armor Class:** 13
- **Hit Points:** 13 (3d6+3)
- **Speed:** walk 30 ft. climb 20 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** [Tome of Beasts 3](https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/) page 232

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 11 (+0) | 17 (+3) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |

- **Saving Throws**: Wis +4, Cha +3
- **Skills:** perception +2
- **Senses:** darkvision 60', passive Perception 14
- **Languages:** Common, Sylvan

### Special Abilities

- **Aura of Misfortune:** Creatures within 15 ft. of it treat attack rolls of 20 as 19 and can't gain advantage on ability checks attacks and saves.
- **Rejuvenation:** While hinderling curse remains on a victim a slain hinderling returns to life in 1 day regaining all its hp and becoming active again. Hinderling appears within 100' of victim.

### Actions

- **Stolen Belonging:** Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage.
- **Hurl Stolen Belonging:** Ranged Weapon Attack: +5 to hit 20/60' one target 5 (1d4+3) bludgeoning damage.
- **Mad Dash:** Moves up to twice its speed and can move through space of any creature that is Med or larger. When it moves through a creature's space creature must make DC 13 Dex save or fall prone. This move doesn't provoke opportunity attacks.

### Bonus Actions

- **Nimble Escape:** Takes the Disengage or Hide action.

### Reactions

- **Run and Hide:** When a creature hinderling can see targets it with weapon hinderling chooses another creature within 5 ft. as attack's target then moves up to half its speed with o provoking opportunity attacks.


