# Hag, Wood

*Medium* *Fey* *neutral evil*

- **Armor Class:** 16 (natural armor)
- **Hit Points:** 170 (20d8+80)
- **Speed:** walk 30 ft. climb 30 ft.
- **Challenge Rating:** 9 (5,000 XP)
- **Source:** [Tome of Beasts 3](https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/) page 228

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 14 (+2) | 18 (+4) | 12 (+1) | 21 (+5) | 15 (+2) |

- **Saving Throws**: Str +7, Con +8, Wis +9
- **Skills:** perception +5
- **Damage Immunities:** poison
- **Condition Immunities:** charmed, poisoned
- **Senses:** darkvision 60', passive Perception 19
- **Languages:** Common, Elvish, Sylvan

### Special Abilities

- **One with the Woods:** While hag remains motionless in forest terrain is indistinguishable from an old decomposing log or tree stump.
- **Magic Resistance:** Advantage: spell/magic effect saves.
- **Speak with Beasts and Plants:** Can communicate with Beasts and Plants as if they shared a language.
- **Woodland Walk:** Difficult terrain made of plants doesn't cost hag extra move. Can pass through plants with o being slowed by them nor taking damage from them if they have thorns spines or similar.

### Actions

- **Multiattack:** Two Claw or Toxic Splinter attacks.
- **Claw:** Melee Weapon Attack: +7 to hit, 5 ft., one target, 10 (2d6+3) slashing damage + 18 (4d8) poison.
- **Toxic Splinter:** Ranged Spell Attack: +9 to hit, 60 ft., one target, 7 (1d4+5) piercing damage + 18 (4d8) poison and poisoned 1 min (DC 16 Con negates). Effect: target paralyzed. Victim can re-save at end of each of its turns success ends effect on itself. A creature within 5 ft. of target can take its action to remove splinter with DC 13 Wis (Medicine) check ending poisoned condition.
- **Spellcasting:** Wis (DC 17) no material components: At will: charm person entangle  • 3/day: plant growth1/day: contagion

### Bonus Actions

- **Nettling Word:** Heckles mocks or jeers one creature she can see within 30' of her. If creature can hear and understand her enraged until end of its next turn (DC 16 Cha negates). While enraged: advantage on melee attacks unable to distinguish friend from foe and must move to and attack nearest creature (not hag). If none is near enough to move to and attack enraged creature stalks off in random direction. Attacks vs. enraged creature: advantage.


