# Hag, Brine

*Medium* *Fey* *lawful evil*

- **Armor Class:** 16 (natural armor)
- **Hit Points:** 150 (20d8 +60)
- **Speed:** walk 15 ft. swim 40 ft.
- **Challenge Rating:** 9 (5,000 XP)
- **Source:** [Tome of Beasts 3](https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/) page 225

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 17 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 19 (+4) |

- **Skills:** perception +3
- **Condition Immunities:** charmed, poisoned
- **Senses:** darkvision 120', passive Perception 17
- **Languages:** Aquan, Common, Sylvan

### Special Abilities

- **Amphibious:** Can breathe air and water.
- **Magic Resistance:** Advantage: spell/magic effect saves.
- **Polluted Aura:** Each creature in same water as hag and that starts its turn within 20' of hag: poisoned while within aura and for 1 min after it leaves (DC 16 Con not poisoned). A poisoned creature that starts its turn outside aura can re-save success ends effect on itself.
- **Skilled Submariner:** Advantage on Wis (Perception) and Wis (Survival) checks to find creatures and objects underwater. Has advantage on Dex (Stealth) checks made to hide while underwater.
- **Speak with Aquatic Creatures:** Communicate with Beasts and Monstrosities that have a swimming speed as if they shared a language.

### Actions

- **Multiattack:** Two Claw attacks and one Tail Slap attack.
- **Claw:** Melee Weapon Attack: +7 to hit, 5 ft., one target, 12 (2d8+3) slashing damage + 7 (2d6) poison. Target incapacitated until the end of its next turn (DC 16 Con not incapacitated). If it fails the save by 5+ it is paralyzed instead.
- **Tail Slap:** Melee Weapon Attack: +7 to hit, 5 ft., one target, 16 (2d12 +3) bludgeoning damage and target must make DC 16 Str save or pushed up to 10 ft. away from the hag.
- **Shriek (Recharge 5-6):** Unleashes a painful screeching in a 30' cone. Each creature in the area: 33 (6d10) thunder and is stunned until the end of its next turn (DC 16 Con half damage and isn't stunned).
- **Denizens of the Deep (1/Day):** Magically calls 4 reef sharks 2 swarms of quippers or 1 Beast of up to CR 2 with swim speed. Arrive in 1d4 rounds act as hag allies obeying her spoken commands. Beasts stay 1 hr until hag dies or until hag dismisses them as bonus action.
- **Spellcasting:** Cha (DC 16) no material components: At will: minor illusion  • 3/day ea: charm person major image1/day: control water


