# Haakjir

*Medium* *Monstrosity* *neutral*

- **Armor Class:** 15 (natural armor)
- **Hit Points:** 52 (8d8+16)
- **Speed:** walk 40 ft. burrow 15 ft. climb 30 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** [Tome of Beasts 3](https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/) page 224

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 17 (+3) | 16 (+3) | 15 (+2) | 5 (-3) | 10 (+0) | 8 (-1) |

- **Skills:** perception +0
- **Damage Resistances:** acid, piercing, slashing
- **Senses:** darkvision 120', tremorsense 30', passive Perception 14
- **Languages:** understands Undercommon but can't speak

### Special Abilities

- **Earth Climb:** Can climb difficult earth or stone surfaces including upside down on ceilings with o an ability check.
- **Earth Glide:** Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through.
- **Earthen Claws:** Its claws easily meld through stone and metal. When it makes a Claw attack vs. creature wearing nonmagical metal armor or wielding a nonmagical metal shield attack ignores AC bonus of armor or shield. If target is a construct made of stone or metal attack ignores AC bonus provided by natural armor if any.
- **Pack Tactics:** Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.
- **Stone Camouflage:** Advantage: Dex (Stealth) to hide in rocky terrain.

### Actions

- **Multiattack:** One Bite attack and two Claw attacks.
- **Bite:** Melee Weapon Attack: +5 to hit 5 ft reach one target 10 (2d6+3) piercing damage.
- **Claw:** Melee Weapon Attack: +5 to hit 5 ft one target 8 (2d4+3) slashing damage.


