# Ghost Knight Templar

*Medium* *Undead* *lawful evil*

- **Armor Class:** 18 (plate)
- **Hit Points:** 127 (17d8+51)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 10 (5,900 XP)
- **Source:** [Tome of Beasts 3](https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/) page 196

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 20 (+5) | 19 (+4) | 16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) |

- **Saving Throws**: Wis +7, Cha +6
- **Skills:** perception +3
- **Damage Immunities:** poison
- **Damage Resistances:** cold, necrotic; nonmagic B/P/S attacks
- **Condition Immunities:** charmed, exhaustion, poisoned
- **Senses:** darkvision 60', passive Perception 17
- **Languages:** Common

### Special Abilities

- **Charge:** If mounted and it moves 20'+ straight to foe and hits with shadow blade on same turn target takes an extra 10 (3d6) slashing damage.
- **Incorporeal Movement:** Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object.
- **Turning Defiance:** It and all ghouls within 30' of it: advantage on saves vs. turn undead.
- **Undead Nature:** Doesn't require air food drink or sleep.

### Actions

- **Multiattack:** Three Shadow Blade attacks.
- **Shadow Blade:** Melee Weapon Attack: +9 to hit, 5 ft., one target, 9 (1d8+5) slashing damage + 10 (3d6) necrotic.
- **Stride of Damnation (Recharge 5-6):** Moves up to its speed through its enemies. This move doesn't provoke opportunity attacks. Each creature through which templar passes: 35 (10d6) cold (DC 16 Dex half damage). It can't use this while mounted.

### Bonus Actions

- **Ghostly Mount:** Can summon or dismiss a ghostly mount mounting or dismounting it as part of this bonus action with o spending movement. Mount uses the stats of a warhorse skeleton except it has the Incorporeal Movement trait a flying speed of 60 feet 40 hp and resistance to cold and necrotic and B/P/S damage from nonmagical attacks. If mount is slain it disappears leaving behind no physical form and templar must wait 1 hr before summoning it again.


