# Erina Tussler

*Small* *Humanoid* *neutral*

- **Armor Class:** 14 (leather armor)
- **Hit Points:** 66 (12d6+24)
- **Speed:** walk 20 ft. burrow 20 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** [Tome of Beasts 3](https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/) page 172

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |

- **Skills:** perception +1
- **Senses:** darkvision 60', passive Perception 13
- **Languages:** Sylvan

### Special Abilities

- **Arm Spine Regrowth:** The erina has twenty-four arm spines that it can use to make Throw Spine attacks. Used spines regrow when it finishes a long rest. 
- **Expert Wrestler:** The erina can grapple creatures two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If it grapples a Small or smaller creature target has disadvantage on its escape attempts. Erina has advantage on ability checks and saves made to escape a grapple or end restrained condition.
- **Keen Smell:** Advantage: smell Wis (Percept) checks.
- **Hardy:** The erina has advantage on saves vs. poison.
- **Spines:** A creature that touches erina or hits it with melee attack while within 5 ft. of it takes 5 (2d4) piercing damage. A creature grappled by or grappling erina takes 5 (2d4) piercing damage at start of the erina's turn.

### Actions

- **Multiattack:** Two Punching Spines or Throw Spines. If it hits one creature with both Punching Spines target is grappled (escape DC 13). Erina can grapple only one target at a time.
- **Punching Spines:** Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d4+3) piercing damage.
- **Throw Spine:** Ranged Weapon Attack: +5 to hit 20/60' one target 8 (2d4+3) piercing damage and spine sticks in target until a creature uses an action to remove it. While spine is stuck target has disadvantage on weapon attacks that use Str.


