# Dinosaur, Jeholopterus

*Small* *Beast* *unaligned*

- **Armor Class:** 14 (natural armor)
- **Hit Points:** 12 (5d4)
- **Speed:** walk 10 ft. fly 60 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** [Tome of Beasts 3](https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/) page 126

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 16 (+3) | 10 (+0) | 2 (-4) | 12 (+1) | 4 (-3) |

- **Skills:** perception +1
- **Senses:** passive Perception 13
- **Languages:** —

### Special Abilities

- **Flyby:** Doesn't provoke opportunity attacks when it flies out of an enemy's reach.
- **Keen Sight:** Advantage: sight Wis (Percept) checks.

### Actions

- **Blood Drain:** Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 8 (2d4+3) piercing damage and it attaches to the target. While attached jeholopterus doesn't attack. Instead at start of each of jeholopterus's turns target loses 8 (2d4+3) hp due to blood loss. The jeholopterus can detach itself by spending 5 ft. of its movement. It does so after it drains 15 hp of blood from the target or the target dies. A creature including the target can take its action to detach the jeholopterus by succeeding on a DC 13 Str check.
- **Claw:** Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 7 (1d6+3) slashing damage.


