# Derro, Abysswalker

*Small* *Humanoid* *chaotic evil*

- **Armor Class:** 16 (breastplate)
- **Hit Points:** 112 (15d6+60)
- **Speed:** walk 25 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** [Tome of Beasts 3](https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/) page 113

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 11 (+0) | 18 (+4) | 18 (+4) | 10 (+0) | 7 (-2) | 17 (+3) |

- **Saving Throws**: Str +3, Wis +1, Cha +6
- **Skills:** perception +-2
- **Damage Immunities:** poison
- **Damage Resistances:** cold, fire, lightning
- **Condition Immunities:** poisoned
- **Senses:** darkvision 120', passive Perception 11
- **Languages:** Abyssal, Common, Dwarvish, Undercommon

### Special Abilities

- **Insanity:** Advantage on saves vs. being charmed or frightened.
- **Poisonous Vapors:** When a creature enters a space within 5 ft. of abysswalker or starts its turn there that creature: 13 (2d12) poison and is poisoned until the start of its next turn (DC 15 Con half damage and isn't poisoned.)
- **Sunlight Sensitivity:** In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.

### Actions

- **Multiattack:** One Bite one Claw and one Scimitar or it makes one Bite and two Scimitar attacks.
- **Bite:** Melee Weapon Attack: +7 to hit, 5 ft., one target, 6 (1d4+4) piercing damage and 5 (2d4) poison.
- **Claw:** Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage and target is grappled (escape DC 15) if it is a Med or smaller creature. Until this grapple ends target is restrained and abysswalker can't make Claw attacks vs. other targets.
- **Scimitar:** Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) slashing damage.


