# Birgemon Seal

*Medium* *Aberration* *unaligned*

- **Armor Class:** 12
- **Hit Points:** 60 (8d8+24)
- **Speed:** walk 20 ft. swim 60 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** [Tome of Beasts 3](https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/) page 57

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 15 (+2) | 16 (+3) | 4 (-3) | 12 (+1) | 9 (-1) |

- **Skills:** perception +1
- **Damage Resistances:** acid, cold
- **Senses:** darkvision 60', passive Perception 13
- **Languages:** —

### Special Abilities

- **Frozen to the Spot:** When on snow or ice the birgemon seal can't be moved vs. its will.
- **Hold Breath:** Can hold its breath for 90 min.

### Actions

- **Multiattack:** One Bite attack one Toothy Maw attack and three Tendril attacks. It can replace all three Tendril attacks with use of Reel.
- **Bite:** Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage.
- **Toothy Maw:** Melee Weapon Attack: +4 to hit, 5 ft., one target, 9 (2d6+2) piercing damage.
- **Tendril:** Melee Weapon Attack: +4 to hit, 15 ft., one target, The target is grappled (escape DC 13) if it is a Med or smaller creature and the seal can't use the same tendril on another target. If a creature is grappled by two or more tendrils it is also Restrained.
- **Reel:** Pulls each creature grappled by it up to 10 ft. straight toward it.

### Bonus Actions

- **Ice Slide:** If the birgemon seal moves at least 10 ft. in a straight line while on snow or ice during its turn it can slide up to 40 feet.


