# Bannik

*Medium* *Fey* *neutral*

- **Armor Class:** 13 (natural armor)
- **Hit Points:** 60 (11d8+11)
- **Speed:** walk 30 ft. swim 30 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** [Tome of Beasts 3](https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/) page 51

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 10 (+0) |

- **Saving Throws**: Con +3, Cha +2
- **Skills:** perception +3
- **Damage Vulnerabilities:** cold
- **Damage Resistances:** fire; nonmagic B/P/S attacks
- **Senses:** darkvision 60', passive Perception 13
- **Languages:** Common, Elvish, Sylvan

### Special Abilities

- **Hazesight:** Can see through areas obscured by fog smoke and steam with o penalty.
- **Hold Breath:** Can hold its breath for 10 min.

### Actions

- **Multiattack:** Two Scalding Claws attacks.
- **Scalding Claws:** Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage + 3 (1d6) fire.
- **Scalding Splash (Recharge 5-6):** Summons a giant ladle full of boiling water that pours down on a point it can see within 60' of it extinguishing exposed flames within 10 ft. of that point. Each creature within 10 ft. of that point must make a DC 13 Con save. On a failure a creature takes 14 (4d6) fire and is scalded for 1 min. On a success a creature takes half the damage and isn't scalded. A scalded creature has disadvantage on weapon attack rolls and on Con saves to maintain concentration. A scalded creature can re-save at end of each of its turns success ends effect on itself.
- **Spellcasting:** Wis (DC 13) only wand of bound fir required: At will: augury create or destroy water fog cloud3/day: lesser restoration


