# Astralsupial

*Medium* *Beast* *unaligned*

- **Armor Class:** 14 (natural armor)
- **Hit Points:** 82 (15d6+30)
- **Speed:** walk 30 ft. climb 30 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** [Tome of Beasts 3](https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/) page 46

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 8 (-1) | 17 (+3) | 14 (+2) | 4 (-3) | 12 (+1) | 14 (+2) |

- **Saving Throws**: Dex +5, Cha +4
- **Skills:** perception +1
- **Senses:** darkvision 30', passive Perception 13
- **Languages:** —

### Special Abilities

- **Apposable Thumbs:** Advantage on climb-related Str (Athletics).
- **Keen Hearing:** [+]and Smell[/+] Advantage: hearing/smell Wis (Perception).

### Actions

- **Multiattack:** Two Claws attacks and uses Astral Pouch.
- **Claws:** Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) slashing damage.
- **Astral Pouch:** Reaches into its extradimensional pouch and chooses a point it can see within 30' of it. Each creature within 10 ft. of that point suffers effect delow determined by d6 roll if creature fails DC 13 Dex save. It is immune to its own Astral Pouch effects.1 Ball Bearings Roll out of the pouch scattering at end of astralsupial's next turn. Creature knocked prone).2 Cooking Utensils Cast-iron cook pans fly out. Creature: 5 (2d4) bludgeoning damage.3 Tangled Threads Mass of Threads bursts out of pouch. Creature restrained until a creature uses action to break thread (DC 10 Str).4 Astral Mirror Imbued with trace of Astral Plane's power flashes brilliantly. Creature: 1d4 psychic and blinded until end of its next turn.5 Smelly Trash Handfuls of putrid trash spill from the pouch. Creature is poisoned for 1 min. Creature can make a DC 13 Con save at the end of each of its turns success ends effect on itself.6 Magic Beans Magical beans bounce out of the pouch. A creature takes 10 (4d4) fire on a failed save or half as much if made.

### Bonus Actions

- **Astral Traveler (2/Day):** Briefly surrounds itself in a shower of glittering dust and teleports to an unoccupied space it can see within 30 feet.

### Reactions

- **Playing Dead:** When reduced to 10 hp or less it feigns death in hopes of deceiving its attackers. A creature that sees it in this state can determine it is a ruse via DC 15 Wis (Medicine) check. Ruse lasts until astralsupial ends it (no action required) up to 8 hrs. 1st attack it makes within 1 round of ending ruse has advantage.


