# Archon, Siege

*Huge* *Celestial* *lawful good*

- **Armor Class:** 18 (plate)
- **Hit Points:** 187 (15d12+90)
- **Speed:** walk 40 ft. fly 60 ft.
- **Challenge Rating:** 13 (10,000 XP)
- **Source:** [Tome of Beasts 3](https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/) page 42

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 22 (+6) | 14 (+2) | 22 (+6) | 10 (+0) | 20 (+5) | 17 (+3) |

- **Saving Throws**: Str +1, Con +1, Wis +1, Cha +8
- **Skills:** perception +5
- **Damage Resistances:** radiant; nonmagic B/P/S attacks
- **Condition Immunities:** charmed, exhaustion, frightened
- **Senses:** truesight 120', passive Perception 20
- **Languages:** all, telepathy 120'

### Special Abilities

- **Celestial Weapons:** Its weapon attacks are magical. When archon hits with its Trunk Maul weapon deals extra 5d8 force (included below).
- **False Appearance:** While motionless indistinguishable from inanimate statue.
- **Immortal Nature:** Doesn't require food drink or sleep
- **Magic Resistance:** Advantage: spell/magic effect saves.
- **Siege Monster:** Double damage to objects/structures.
- **Trampling Charge:** If it moves 20'+ straight toward a creature and then hits it with trunk maul on same turn target: DC 19 Str save or be pushed up to 10 ft. and knocked prone. If target is prone archon can make one Stomp attack vs. it as a bonus action.

### Actions

- **Multiattack:** Two Trunk Maul attacks or four Trumpeting Blasts.
- **Trunk Maul:** Melee Weapon Attack: +11 to hit, 10 ft., one target, 20 (4d6+6) bludgeoning damage + 22 (5d8) force.
- **Stomp:** Melee Weapon Attack: +11 to hit 10 ft. one prone creature. 22 (3d10+6) bludgeoning damage.
- **Trumpeting Blast:** Ranged Spell Attack: +10 to hit, 120 ft., one target, 19 (4d6+5) thunder.
- **Sundering Quake (Recharge 5-6):** Slams its forelegs into the ground. Each creature in contact with the ground within 20' of it: 49 (14d6) force (DC 19 Dex half). Each structure in contact with the ground within 20' of archon also takes the damage and collapses if the damage reduces it to 0 hp.


