# Angel, Psychopomp

*Medium* *Celestial* *lawful neutral*

- **Armor Class:** 14 (natural armor)
- **Hit Points:** 68 (8d8+32)
- **Speed:** walk 40 ft. fly 60 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** [Tome of Beasts 3](https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/) page 28

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 17 (+3) | 14 (+2) | 18 (+4) | 14 (+2) | 16 (+3) | 18 (+4) |

- **Saving Throws**: Con +6, Wis +5, Cha +6
- **Skills:** perception +3
- **Damage Resistances:** necrotic, radiant; nonmagic B/P/S weapons
- **Condition Immunities:** charmed, exhaustion, frightened, poisoned
- **Senses:** darkvision 120', passive Perception 15
- **Languages:** all, telepathy 60'

### Special Abilities

- **Death's Accomplice:** When it deals radiant can choose to deal necrotic instead.
- **Fiendish Countenance:** When traveling planes of existence demons and devils are native to (ex: Hell the Abyss) psychopomp appears to be a Fiend of a type native to that plane. Until it reveals its true nature (no action required) or uses Divine Dictum Spirit Usher or Unmake Contract it is undetectable as a Celestial.
- **Immortal Nature:** Doesn't require food drink or sleep
- **Magic Resistance:** Advantage: spell/magic effect saves.

### Actions

- **Multiattack:** Two Lantern Flail attacks.
- **Lantern Flail:** Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (1d10+3) bludgeoning damage + 4 (1d8) radiant. A fiend or undead hit by this takes extra 10 (3d6) radiant.
- **Divine Dictum (Recharge 5-6):** Unleashes a small portion of its creator's influence. Each creature of psychopomp's choice that it can see within 30' of it: 22 (5d8) radiant (DC 14 Wis half). Each charmed frightened or possessed creature of psychopomp's choice within 60' of it can choose to end the condition.
- **Unmake Contract (1/Day):** Projects power/majesty of its patron deity. Creature it can see or hear within 60': freed of all liens on its soul.

### Bonus Actions

- **Spirit Usher (3/Day):** Wards a creature with divine power for 1 hr. While warded Celestials Fiends and Undead have disadvantage on attack rolls vs. the creature and creature can't be charmed frightened or possessed by them. Warded creature gains 11 temp hp and if slain can't be raised as an Undead for 1 year.


