# Weeping Treant

*Huge* *Plant* *Neutral*

- **Armor Class:** 17 (natural armor)
- **Hit Points:** 105 (10d12 + 40)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** [Tome of Beasts 2023](https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/) page 369

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 21 (+5) | 8 (-1) | 18 (+4) | 12 (+1) | 16 (+3) | 11 (+0) |

- **Skills:** Insight +6
- **Damage Vulnerabilities:** fire
- **Damage Immunities:** False
- **Damage Resistances:** bludgeoning, piercing
- **Condition Immunities:** False
- **Senses:** darkvision 60 ft., passive Perception 13
- **Languages:** Common, Druidic, Elvish, Sylvan, Umbral

### Special Abilities

- **Siege Monster:** The weeping treant deals double damage to objects and structures.
- **Speak with Plants:** The weeping treant can communicate with plants as if they shared a language.
- **Weep Acid:** Thick tears of dark, acidic sap stream continuously down the treant's face and trunk. A creature that touches the weeping treant or hits it with a melee attack while within 5 feet of it must succeed on a DC 15 Dexterity saving throw or take 3 (1d6) acid damage.

### Actions

- **Multiattack:** The weeping treant makes two Slam or Rock attacks.
- **Slam:** Melee Weapon Attack: +8 to hit, reach 5 ft., single target. Hit: 15 (3d6 + 5) bludgeoning damage plus 3 (2d6) acid damage, and the target takes 3 (1d6) acid damage at the end of its next turn unless it or another creature takes an action to wipe off the acid.
- **Rock:** Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
