# Vine Troll Skeleton

*Large* *Undead* *Unaligned*

- **Armor Class:** 16 (natural armor)
- **Hit Points:** 153 (18d10 + 54)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 9 (5,000 XP)
- **Source:** [Tome of Beasts 2023](https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/) page 330

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 20 (+5) | 12 (+1) | 16 (+3) | 6 (-2) | 8 (-1) | 5 (-3) |

- **Saving Throws**: Con +7
- **Skills:** 
- **Damage Vulnerabilities:** False
- **Damage Immunities:** poison
- **Damage Resistances:** bludgeoning, piercing, and slashing damage from nonmagical attacks
- **Condition Immunities:** deafened, exhaustion, poisoned
- **Senses:** darkvision 60 ft., passive Perception 9
- **Languages:** understands all languages it knew in life but can’t speak

### Special Abilities

- **Regeneration:** The vine troll skeleton regains 5 hp at the start of its turn. If the skeleton takes acid or fire damage, this trait doesn't function at the start of the skeleton's next turn. The skeleton dies only if it starts its turn with 0 hp and doesn't regenerate or if its bound tree is destroyed (see Tree Bound trait).
- **Tree Bound:** The vine troll skeleton is magically bound to a duskthorn dryad, tree, or treant, and the skeleton must stay within 1 mile of it. If the skeleton's bound duskthorn dryad, tree, or treant dies, the skeleton is immediately destroyed and doesn't regenerate.
- **Undead Nature:** The vine troll skeleton doesn't require air, food, drink, or sleep.

### Actions

- **Multiattack:** The skeleton makes one Bite attack and two Claw attacks, or it makes three Poisoned Thorn attacks.
- **Bite:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
- **Claw:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage.
- **Poisoned Thorn:** Ranged Weapon Attack:+5 to hit, range 20/60 ft., one target. Hit: 8 (2d6 + 1) piercing damage plus 10 (3d6) poison damage.
