# Sap Demon

*Small* *Ooze* *Chaotic Evil*

- **Armor Class:** 13 (natural armor)
- **Hit Points:** 81 (18d6 + 18)
- **Speed:** walk 20 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** [Tome of Beasts 2023](https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/) page 315

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 6 (-2) | 12 (+1) | 7 (-2) | 14 (+2) | 7 (-2) |

- **Skills:** 
- **Damage Vulnerabilities:** False
- **Damage Immunities:** acid
- **Damage Resistances:** bludgeoning
- **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, prone
- **Senses:** blindsight 90 ft. (blind beyond this radius), passive Perception 12
- **Languages:** —

### Special Abilities

- **Amorphous:** The sap demon can move through a space as narrow as 1 inch wide without squeezing.
- **Ooze Nature:** The sap demon doesn't require sleep.
- **Season's Change:** If the sap demon takes fire damage, its speed is increased by 10 feet until the end of its next turn. If it takes cold damage, its speed is reduced by 10 feet until the end of its next turn.

### Actions

- **Multiattack:** The sap demon makes two Slam or Lob Sap attacks. If both Slam attacks hit a Medium or smaller creature, the creature is grappled (escape DC 12).
- **Slam:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage plus 7 (2d6) acid damage.
- **Lob Sap:** Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage, and the target's speed is reduced by 10 feet until the end of its next turn.
- **Soul Sap (Recharge 6):** One humanoid the sap demon is grappling or that is incapacitated within 5 feet of the sap demon must succeed on a DC 12 Constitution saving throw or be possessed by the sap demon. The sap demon then disappears, and the target is incapacitated and loses control of its body. The sap demon now controls the body but doesn't deprive the target of awareness. The ooze can't be targeted by any attack, spell, or other effect, except ones that restore a creature's hp maximum. The ooze retains its Intelligence, Wisdom, and Charisma and condition immunities. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
