# Risen Reaver

*Large* *Undead* *Chaotic Evil*

- **Armor Class:** 15 (studded leather)
- **Hit Points:** 168 (16d10 + 80)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 7 (2,900 XP)
- **Source:** [Tome of Beasts 2023](https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/) page 309

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 19 (+4) | 16 (+3) | 20 (+5) | 9 (-1) | 7 (-2) | 6 (-2) |

- **Saving Throws**: Dex +6
- **Skills:** Perception +1
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** False
- **Condition Immunities:** False
- **Senses:** darkvision 120 ft., passive perception 11
- **Languages:** the languages it knew in life

### Special Abilities

- **Blood Sense:** The risen reaver can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it.
- **Undead Nature:** The risen reaver doesn't require air, food, drink, or sleep.

### Actions

- **Multiattack:** The risen reaver makes three Bladed Fist attacks.
- **Bladed Fist:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.

### Bonus Actions

- **Skitter:** The risen reaver takes the Dash action.

### Reactions

- **Infused Arsenal:** When the risen reaver is hit with a nonmagical melee weapon or when it starts its turn in the same space as a nonmagical melee weapon that isn't being worn or carried, it absorbs the weapon into its body. If the weapon is being wielded by an attacker, the attacker must succeed on a DC 15 Strength saving throw or lose its weapon. For 1 minute, the reaver has resistance to the type of damage dealt by that weapon, and when it hits with its Bladed Fist, the fist deals an extra 2 (1d4) damage of the type dealt by the weapon. The reaver can absorb no more than three weapons in this way every 24 hours.
