# Lindwurm

*Large* *Dragon* *Neutral Evil*

- **Armor Class:** 15
- **Hit Points:** 136 (16d10 + 48)
- **Speed:** walk 20 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** [Tome of Beasts 2023](https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/) page 255

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 20 (+5) | 16 (+3) | 6 (-2) | 12 (+1) | 8 (-1) |

- **Saving Throws**: Str +7, Dex +8, Con +6
- **Skills:** Acrobatics +8, Athletics +7, Perception +4, Stealth +8
- **Damage Vulnerabilities:** fire
- **Damage Immunities:** cold
- **Damage Resistances:** False
- **Condition Immunities:** paralyzed, unconscious
- **Senses:** darkvision 60 ft., tremorsense 120 ft., passive Perception 14
- **Languages:** Draconic

### Special Abilities

- **Ice Walk:** The lindwurm can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
- **Sure-Footed Skater:** While the lindwurm is on snow or ice, it has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

### Actions

- **Multiattack:** The lindwurm makes one Bite attack and two Claw attacks. It can replace its Bite attack with one Constrict attack.
- **Bite:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or contract a disease and be poisoned until the disease is cured. At the end of each long rest, the diseased creature must repeat the saving throw. On a failure, the creature suffers one level of exhaustion and doesn't regain expended Hit Dice from the rest. On a success, the creature's exhaustion level decreases by one, and it regains expended Hit Dice as normal from the rest. If a successful saving throw reduces the diseased creature's level of exhaustion below 1, the creature recovers from the disease, ending it.
- **Claw:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
- **Constrict:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the lindwurm can't Constrict another target.
