# Kongamato

*Large* *Beast* *Unaligned*

- **Armor Class:** 16 (natural armor)
- **Hit Points:** 127 (17d10 + 34)
- **Speed:** walk 60 ft. fly 10 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** [Tome of Beasts 2023](https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/) page 247

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 19 (+4) | 18 (+4) | 14 (+2) | 2 (-4) | 10 (+0) | 7 (-2) |

- **Skills:** Perception +3
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** False
- **Condition Immunities:** False
- **Senses:** passive Perception 13
- **Languages:** —

### Special Abilities

- **Breaker of Boats:** The kongamato deals double damage to objects and structures made of wood or lighter materials.
- **Carry Off:** The kongamato can fly at half its flying speed when dragging two creatures it has grappled or at its full flying speed if dragging only one creature it has grappled.
- **Flyby:** The kongamato doesn't provoke opportunity attacks when it flies out of an enemy's reach.

### Actions

- **Multiattack:** The kongamato makes one Beak attack and two Claw attacks.
- **Beak:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
- **Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, and the target is grappled (escape DC 15) if it is a Medium or smaller creature. The kongamato has two claws, each of which can grapple only one target.
- **Terrifying Screech (Recharge 5-6):** The kongamato releases a screech in a 30-foot cone. Each creature in the area must make a DC 15 Constitution saving throw. On a failure, a creature takes 28 (8d6) thunder damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn't frightened.
