# Far Darrig

*Small* *Fey* *Neutral*

- **Armor Class:** 14 (hide armor)
- **Hit Points:** 84 (13d6 + 39)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** [Tome of Beasts 2023](https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/) page 167

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 17 (+3) | 16 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 17 (+3) |

- **Saving Throws**: Cha +5
- **Skills:** Nature +4, Animal Handling +4, Perception +4, Survival +4
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** False
- **Condition Immunities:** False
- **Senses:** darkvision 60 ft., passive Perception 14
- **Languages:** Common, Elvish, Sylvan

### Actions

- **Multiattack:** The far darrig makes two Antler Glaive attacks.
- **Antler Glaive:** Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage or slashing damage (the far darrig's choice) plus 3 (1d6) force damage. The target must succeed on a DC 13 Strength saving throw or be knocked prone.
- **Woodland Friends (1/Day):** The far darrig magically calls 1d4 elk or giant weasels. The called Beasts arrive in 1d4 rounds, acting as allies of the far darrig and obeying its spoken commands. The Beasts remain for 1 hour, until the far darrig dies, or until the far darrig dismisses them as a bonus action.

### Bonus Actions

- **Nimble Woodsman:** The far darrig takes the Dash or Disengage action. The far darrig can use this bonus action only if it is in a forest.
