# Deathcap Myconid

*Medium* *Plant* *Neutral Evil*

- **Armor Class:** 15 (natural armor)
- **Hit Points:** 90 (12d8 + 36)
- **Speed:** walk 20 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** [Tome of Beasts 2023](https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/) page 280

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 9 (-1) |

- **Skills:** 
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** False
- **Condition Immunities:** False
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** —

### Special Abilities

- **Sunlight Hypersensitivity:** The deathcap takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

### Actions

- **Multiattack:** The myconid can use its Eject Spores. It then makes two Spore-Coated Fist attacks.
- **Spore-Coated Fist:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 10 (3d6) poison damage.
- **Eject Spores:** The myconid ejects one of the following types of spores at one creature it can see within 15 feet of it.
