# Corrupting Ooze

*Large* *Ooze* *Neutral Evil*

- **Armor Class:** 12 (natural armor)
- **Hit Points:** 115 (10d10 + 60)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** [Tome of Beasts 2023](https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/) page 291

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 10 (+0) | 22 (+6) | 4 (-3) | 2 (-4) | 1 (-5) |

- **Skills:** Stealth +3
- **Damage Vulnerabilities:** False
- **Damage Immunities:** poison
- **Damage Resistances:** bludgeoning, slashing
- **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, prone poisoned
- **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 6
- **Languages:** —

### Special Abilities

- **Ooze Nature:** The ooze doesn't require sleep.
- **Putrid Stench:** A creature that starts its turn within 5 feet of the corrupting ooze must succeed on a DC 14 Constitution saving throw or take 3 (1d6) poison damage and be poisoned until the start of its next turn.

### Actions

- **Multiattack:** The corrupting ooze makes two Slam attacks. If both attacks hit one creature, the target must succeed on a DC 14 Dexterity saving throw or one nonmagical leather, metal, or wooden item the creature is wearing or carrying is destroyed. This effect can't destroy armor or weapons.
- **Slam:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 7 (2d6) poison damage.

### Bonus Actions

- **Reshape Body:** The corrupting ooze can reshape its mass into a vaguely Humanoid shape or back into its amorphous shape. It reverts to its amorphous shape if it dies. While in a Humanoid shape, it can take any action that requires hands, except it can't wield weapons or a shield or don armor.
