# Bearfolk

*Medium* *Humanoid* *Chaotic Good*

- **Armor Class:** 14 (hide armor)
- **Hit Points:** 45 (6d8 + 18)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** [Tome of Beasts 2023](https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/) page 33

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 19 (+4) | 14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 9 (-1) |

- **Skills:** 
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** False
- **Condition Immunities:** False
- **Senses:** darkvision 60 ft., passive Perception 11
- **Languages:** Common, Giant

### Special Abilities

- **Keen Smell:** The bearfolk has advantage on Wisdom (Perception) checks that rely on smell.

### Actions

- **Multiattack:** The bearfolk makes one Battleaxe attack, one Warhammer attack, and one Bite attack.
- **Battleaxe:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
- **Warhammer:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used with two hands.

### Bonus Actions

- **Frenzy (Recharges after a Long or Short Rest):** The bearfolk triggers a berserk frenzy that lasts 1 minute. While in frenzy, it has resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.
