# Vine Drake

*Medium* *Dragon* *neutral*

- **Armor Class:** 16 (natural armor)
- **Hit Points:** 105 (14d8+42)
- **Speed:** climb 50 ft. walk 40 ft.
- **Challenge Rating:** 7 (2,900 XP)
- **Source:** [Tome of Beasts 2](https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition) page 181

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |

- **Saving Throws**: Con +6, Wis +4
- **Skills:** athletics +7, nature +3, perception +4, stealth +5
- **Damage Resistances:** bludgeoning and piercing from nonmagical attacks
- **Senses:** darkvision 90 ft., passive Perception 14
- **Languages:** Common, Draconic

### Special Abilities

- **Speak with Plants:** The drake can communicate with plants as if they shared a language.
- **Thorn Body:** A creature that touches the drake or hits it with a melee attack while within 5 feet of it takes 4 (1d8) piercing damage.
- **Innate Spellcasting (2/Day):** The vine drake can innately cast entangle, requiring no material components. Its innate spellcasting ability is Charisma.

### Actions

- **Multiattack:** The vine drake can make three attacks: one with its bite, one with its claw, and one with its vine lash.
- **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- **Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
- **Vine Lash:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. The target is grappled (escape DC 15) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, and the vine drake can't vine lash another target.
- **Acid Breath (Recharge 5-6):** The vine drake exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.


