# Tricenatorus

*Huge* *Monstrosity* *unaligned*

- **Armor Class:** 15 (natural armor)
- **Hit Points:** 184 (16d12+80)
- **Speed:** walk 50 ft.
- **Challenge Rating:** 13 (10,000 XP)
- **Source:** [Tome of Beasts 2](https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition) page 109

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 26 (+8) | 10 (+0) | 20 (+5) | 2 (-4) | 12 (+1) | 8 (-1) |

- **Saving Throws**: Con +9, Wis +5
- **Skills:** perception +5
- **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks
- **Senses:** passive Perception 15
- **Languages:** —

### Special Abilities

- **Blood Frenzy:** The tricenatorus has advantage on melee attack rolls against any creature that doesn't have all its hp.
- **Relentless (Recharges after a Short or Long Rest):** If the tricenatorus takes 40 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.
- **Siege Monster:** The tricenatorus deals double damage to objects and structures.
- **Tail Spike Regrowth:** The tricenatorus has twenty-four tail spikes. Used spikes regrow when the tricenatorus finishes a long rest.

### Actions

- **Multiattack:** The tricenatorus makes two attacks: one with its bite and one with its gore, or two with its tail spikes. It can't use its gore against a creature restrained by its bite.
- **Bite:** Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 34 (4d12 + 8) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the tricenatorus can't bite another target.
- **Gore:** Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage and the target must succeed on a DC 18 Strength saving throw or be knocked prone.
- **Tail Spike:** Ranged Weapon Attack: +12 to hit, range 150/300 ft., one target. Hit: 26 (4d8 + 8) piercing damage.


