# Overshadow

*Large* *Undead* *chaotic evil*

- **Armor Class:** 14
- **Hit Points:** 90 (12d10+24)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** [Tome of Beasts 2](https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition) page 289

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 6 (-2) | 18 (+4) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |

- **Skills:** stealth +6
- **Damage Vulnerabilities:** radiant
- **Damage Immunities:** necrotic, poison
- **Damage Resistances:** acid, cold, fire, lightning, thunder; bludgeoning, piercing and slashing from nonmagical weapons
- **Condition Immunities:** exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- **Senses:** darkvision 120 ft., passive Perception 11
- **Languages:** the languages it knew in life

### Special Abilities

- **Amorphous:** The overshadow can move through a space as narrow as 1 inch wide without squeezing.
- **Shadow Stealth:** While in dim light or darkness, the overshadow can take the Hide action as a bonus action.
- **Sunlight Weakness:** While in sunlight, the overshadow has disadvantage on attack rolls, ability checks, and saving throws.

### Actions

- **Multiattack:** The overshadow makes two strength drain attacks.
- **Strength Drain:** Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
- **Bringer of Darkness:** The overshadow dims the light around it. The radius of each light source within 60 feet of it is halved for 1 minute. The overshadow can't use this action while in sunlight.


