# Naizu-Ha

*Small* *Fey* *neutral evil*

- **Armor Class:** 17 (natural armor)
- **Hit Points:** 117 (18d6+54)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** [Tome of Beasts 2](https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition) page 223

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 17 (+3) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |

- **Skills:** stealth +5
- **Condition Immunities:** blinded, grappled
- **Senses:** passive Perception 10
- **Languages:** Common, Sylvan

### Special Abilities

- **Blunting Ambiance:** Each creature that deals piercing or slashing damage with a bladed weapon while within 30 feet of the naizu-ha must roll the damage twice and take the lower result.
- **Dagger Form (1/Day):** As a bonus action, the naizu-ha transforms into a magical dagger. A creature that wields the naizu-ha while it is in this form gains +1 bonus to attack and damage rolls with the dagger, and attacks with the dagger score a critical hit on a roll of 19 or 20. In addition, the wielder can't take the Disengage action unless it succeeds on a DC 12 Wisdom saving throw.
- **Spider Climb:** The naizu-ha can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- **Tripping Charge:** If the naizu-ha moves at least 15 feet straight toward a creature and then hits it with a scythe tail attack on the same turn, that target must succeed on a DC 14 Dexterity saving throw or be knocked prone. If the target is prone, the naizu-ha can make one dagger legs attack against it as a bonus action.

### Actions

- **Multiattack:** The naizu-ha makes three attacks: two with its scissor claws and one with its scythe tail. If both scissor claws attacks hit the same target, the target must succeed on a DC 14 Dexterity saving throw or take an extra 7 (2d6) slashing damage.
- **Scissor Claws:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
- **Scythe Tail:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
- **Dagger Legs:** Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) piercing damage.


