# Mydnari

*Medium* *Humanoid* *neutral evil*

- **Armor Class:** 13
- **Hit Points:** 22 (4d8+4)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** [Tome of Beasts 2](https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition) page 264

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |

- **Skills:** deception +4, intimidation +4, perception +5
- **Damage Immunities:** acid
- **Condition Immunities:** paralyzed
- **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 15
- **Languages:** Deep Speech, Undercommon

### Special Abilities

- **Bound in Jelly:** The mydnari and its jelly are wholly reliant on each other. If the mydnari's jelly is somehow separated from its master, the jelly dies within 1 minute. If the mydnari is separated from its jelly, it loses its blindsight, Acid Glob action, and Jelly Symbiosis trait.
- **Jelly Symbiosis:** A creature that touches the mydnari or hits it with a melee attack while within 5 feet of it takes 2 (1d4) acid damage.
- **Ooze Empathy:** A mydnari can use its Animal Handling skill on ooze-type creatures with an Intelligence score of 5 or lower. An ooze never attacks a mydnari unless provoked.

### Actions

- **Shortsword:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- **Acid Glob:** Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) acid damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


