# Mei Jiao Shou

*Gargantuan* *Beast* *unaligned*

- **Armor Class:** 14 (natural armor)
- **Hit Points:** 139 (9d20+45)
- **Speed:** walk 50 ft.
- **Challenge Rating:** 7 (2,900 XP)
- **Source:** [Tome of Beasts 2](https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition) page 259

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 23 (+6) | 7 (-2) | 21 (+5) | 3 (-4) | 9 (-1) | 6 (-2) |

- **Saving Throws**: Dex +1
- **Skills:** 
- **Senses:** passive Perception 9
- **Languages:** —

### Special Abilities

- **Trampling Charge:** If the mei jiao shou moves at least 20 feet straight toward a creature and then hits it with a head bash attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the mei jiao shou can make one stomp attack against it as a bonus action.

### Actions

- **Head Bash:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
- **Stomp:** Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 28 (4d10 + 6) bludgeoning damage.
- **Earth-Shaking Thump (Recharge 5-6):** The mei jiao shou rears up and lands heavily, kicking up a shower of debris and rattling and cracking the ground. Each creature in contact with the ground within 30 feet of the mei jiao shou must make a DC 16 Dexterity saving throw. On a failure, a creature takes 22 (4d10) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. The area then becomes difficult terrain.


