# Mari Lwyd

*Large* *Undead* *neutral*

- **Armor Class:** 15 (natural armor)
- **Hit Points:** 66 (7d10+28)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** [Tome of Beasts 2](https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition) page 257

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 13 (+1) | 19 (+4) | 10 (+0) | 14 (+2) | 15 (+2) |

- **Saving Throws**: Cha +4
- **Skills:** intimidation +4, performance +6
- **Damage Immunities:** poison
- **Damage Resistances:** necrotic
- **Condition Immunities:** exhaustion, frightened, poisoned, unconscious
- **Senses:** darkvision 60 ft., passive Perception 12
- **Languages:** Common, Draconic, Elvish, Giant, Primordial

### Special Abilities

- **Turn Resistance:** The mari lwyd has advantage on saving throws against any effect that turns undead.
- **Turned by Rhyme:** A creature can use its action to formally challenge the mari lwyd to a duel of rhymes. If no creature attacks the mari lwyd until the beginning of its next turn, it uses its action to recite a rhyme. The challenger must respond to the rhyme and succeed on a DC 14 Charisma (Performance) check. On a success, the mari lwyd is treated as if it is turned for 1 minute or until it takes damage.
- **Innate Spellcasting:** The mari lwyd's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: chill touch, mage hand
3/day each: animate dead, hideous laughter, suggestion

### Actions

- **Multiattack:** The mari lwyd makes one bite attack and one hooves attack.
- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
- **Hooves:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage.


