# Lava Keeper

*Huge* *Elemental* *lawful neutral*

- **Armor Class:** 18 (natural armor)
- **Hit Points:** 276 (24d12+120)
- **Speed:** walk 40 ft. burrow 40 ft.
- **Challenge Rating:** 18 (20,000 XP)
- **Source:** [Tome of Beasts 2](https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition) page 235

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 24 (+7) | 10 (+0) | 21 (+5) | 10 (+0) | 18 (+4) | 12 (+1) |

- **Saving Throws**: Con +11, Wis +10
- **Skills:** history +12, perception +10
- **Damage Immunities:** fire, poison
- **Damage Resistances:** acid, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities:** exhaustion, paralyzed, petrified, poisoned, prone
- **Senses:** darkvision 60 ft., tremorsense 120 ft., passive Perception 20
- **Languages:** Ignan, Terran

### Special Abilities

- **Lava Dribble:** Each creature that starts its turn within 5 feet of the lava keeper must make a DC 19 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
- **Innate Spellcasting:** The lava keeper's innate spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no material components:
At will: move earth, stone shape
3/day each: wall of fire, wall of stone
1/day each: conjure elemental (earth or fire elemental only), earthquake, fire storm

### Actions

- **Multiattack:** The lava keeper makes four slam attacks. Alternatively, it can use its Lava Lob twice.
- **Slam:** Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage.
- **Lava Lob:** Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 21 (6d6) fire damage, and the target must succeed on a DC 19 Dexterity saving throw or take 10 (3d6) fire damage at the start of its next turn.
- **Fumarole (Recharge 5-6):** The crater between the lava keeper's shoulders erupts in a plume of fire, rock, and toxic smoke. Each creature within 60 feet of the lava keeper must make a DC 19 Constitution saving throw. On a failure, a creature takes 21 (6d6) bludgeoning damage and 21 (6d6) fire damage and becomes poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The eruption surrounds the lava keeper in a 20-foot-radius sphere of smoke, considered heavily obscured until the end of its next turn. A wind of moderate or greater speed (at least 10 miles per hour) disperses the smoke.


