# Jack of Strings

*Medium* *Fey* *chaotic neutral*

- **Armor Class:** 14
- **Hit Points:** 90 (12d8+36)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** [Tome of Beasts 2](https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition) page 218

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 19 (+4) | 17 (+3) | 15 (+2) | 14 (+2) | 20 (+5) |

- **Saving Throws**: Dex +7
- **Skills:** acrobatics +10, performance +8
- **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical weapons not made with cold iron weapons
- **Condition Immunities:** charmed, frightened
- **Senses:** darkvision 60 ft., passive Perception 12
- **Languages:** Common, Sylvan, Umbral

### Special Abilities

- **Magic Resistance:** The jack of strings has advantage on saving throws against spells and other magical effects.

### Actions

- **Multiattack:** The jack of strings makes two mocking slap attacks.
- **Mocking Slap:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) psychic damage.
- **Animate Puppet:** The jack of strings animates up to three wooden puppets it can see within 60 feet of it. This works like the animate objects spell, except the wooden puppet uses the statistics of a Small object, regardless of the puppet's actual size. The jack can have no more than five puppets animated at one time.
- **Puppet Link:** One humanoid or beast the jack of strings can see within 60 feet of it must succeed on a DC 15 Wisdom saving throw or become magically linked to the jack's marionette. This link appears as a barely perceptible string between the jack's marionette and the target. A linked creature can repeat the saving throw at the end of each of its turns, ending the link on a success.<br><br>While a target is linked, the jack of strings can use its reaction at the start of the target's turn to control the linked target. The jack of strings can make the target move, manipulate objects, attack, or take other purely physical actions. The jack can't make the target cast spells. While controlled, the target moves awkwardly and has disadvantage on attack rolls and ability checks. If the target receives a suicidal command from the jack of strings, it can repeat the saving throw, ending the effect on a success.<br><br>The jack of strings can have only one target linked at a time. If it links another, the effect on the previous target ends. If a creature dies while linked to the jack's marionette, the creature's body becomes a wooden puppet that resembles the creature.


