# Ice Bogie

*Small* *Fey* *chaotic neutral*

- **Armor Class:** 12
- **Hit Points:** 10 (3d6)
- **Speed:** walk 25 ft.
- **Challenge Rating:** 1/8 (25 XP)
- **Source:** [Tome of Beasts 2](https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition) page 209

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 7 (-2) | 14 (+2) | 10 (+0) | 8 (-1) | 7 (-2) | 12 (+1) |

- **Saving Throws**: Dex +4
- **Skills:** stealth +4
- **Damage Vulnerabilities:** fire
- **Damage Immunities:** cold, poison
- **Condition Immunities:** charmed, petrified, poisoned, unconscious
- **Senses:** darkvision 30 ft., passive Perception 8
- **Languages:** Primordial

### Special Abilities

- **Nimble Escape:** The bogie can take the Disengage or Hide action as a bonus action on each of its turns.
- **Pack Tactics:** The bogie has advantage on attack rolls against a creature if at least one of the bogie's allies is within 5 feet of the creature and the ally isn't incapacitated.

### Actions

- **Icicle Fist:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage plus 2 (1d4) cold damage.
- **Spiteful Hail:** Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 2 (1d4) cold damage, and the target's speed is reduced by 10 until the end of its next turn.

### Reactions

- **Frosty Aid (1/Day):** Whenever an allied ice bogie within 30 feet is reduced to 0 hp, this ice bogie can choose to reduce its hp by 3 (1d6), and the ally regains hp equal to the amount of hp this ice bogie lost.


