# Howler Baboon

*Medium* *Beast* *unaligned*

- **Armor Class:** 12
- **Hit Points:** 13 (2d8+4)
- **Speed:** climb 30 ft. walk 30 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** [Tome of Beasts 2](https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition) page 380

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 15 (+2) | 14 (+2) | 14 (+2) | 6 (-2) | 12 (+1) | 7 (-2) |

- **Saving Throws**: Str +4, Wis +3
- **Skills:** athletics +4, perception +3
- **Senses:** passive Perception 13
- **Languages:** —

### Special Abilities

- **Pack Tactics:** The baboon has advantage on attack rolls against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.

### Actions

- **Fist:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
- **Rock:** Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.


