# Graveyard Dragon

*Large* *Undead* *neutral evil*

- **Armor Class:** 16 (natural armor)
- **Hit Points:** 127 (15d10+45)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 7 (2,900 XP)
- **Source:** [Tome of Beasts 2](https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition) page 183

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 10 (+0) | 17 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |

- **Saving Throws**: Con +6, Wis +3, Cha +4
- **Skills:** perception +3, stealth +3
- **Damage Immunities:** poison
- **Damage Resistances:** necrotic
- **Condition Immunities:** charmed, exhaustion, poisoned
- **Senses:** blindsight 30 ft., darkvision 120 ft., passive Perception 13
- **Languages:** Common, Draconic

### Special Abilities

- **Elemental Aura:** At the start of each of the graveyard dragon's turns, each creature within 5 feet of it takes 4 (1d8) damage of the type dealt by the dragon's breath weapon.
- **Elemental Resistance:** The graveyard dragon has resistance to the type of damage dealt by its breath weapon.
- **False Appearance:** While the graveyard dragon remains motionless, it is indistinguishable from a pile of dragon bones.
- **Reassemble Bones:** As a bonus action, the graveyard dragon can rearrange its bone structure to fit into a space as narrow as 1 foot wide without squeezing. It can use a bonus action to reassemble itself into its normal form. While in this compressed form, it can't make melee weapon attacks.

### Actions

- **Multiattack:** The graveyard dragon makes three attacks: one with its bite and two with its claws.
- **Bite:** Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 4 (1d8) damage of the type dealt by the dragon's breath weapon.
- **Claw:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
- **Breath Weapon (Recharge 5-6):** The dragon releases a breath weapon that corresponds to the type of dragon it was in life. Each creature in the area must make a DC 14 Dexterity saving throw, taking 40 (9d8) damage of the corresponding type on a failed save, or half as much damage on a successful one. <br>* Black. Acid damage in a 30-foot line that is 5 feet wide. <br>* Blue. Lightning damage in a 30-foot line that is 5 feet wide. <br>* Green. Poison damage in a 30-foot cone. <br>* Red. Fire damage in a 30-foot cone. <br>* White. Cold damage in a 30-foot cone.


