# Glacier Behemoth

*Huge* *Beast* *unaligned*

- **Armor Class:** 18 (natural armor)
- **Hit Points:** 172 (15d12+75)
- **Speed:** burrow 20 ft. walk 20 ft.
- **Challenge Rating:** 12 (8,400 XP)
- **Source:** [Tome of Beasts 2](https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition) page 177

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 24 (+7) | 3 (-4) | 21 (+5) | 4 (-3) | 14 (+2) | 7 (-2) |

- **Saving Throws**: Con +9, Wis +6
- **Skills:** athletics +11, perception +6
- **Damage Immunities:** cold
- **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities:** grappled, prone, restrained
- **Senses:** darkvision 60 ft., tremorsense 60 ft., passive Perception 16
- **Languages:** —

### Special Abilities

- **Ground Disruptor:** When the glacier behemoth moves, it can choose to make the area it moves through difficult terrain. When it uses Inexorable Charge, it automatically makes the ground difficult terrain.
- **Unstoppable:** Difficult terrain composed of ice, rocks, sand, or natural vegetation, living or dead, doesn't cost the glacier behemoth extra movement. Its speed can't be reduced by any effect.

### Actions

- **Multiattack:** The glacier behemoth makes two bite attacks.
- **Bite:** Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 33 (4d12 + 7) piercing damage.
- **Inexorable Charge:** If the glacier behemoth moves at least 10 feet, it can then use this action to continue moving in a 40-foot line that is 15 feet wide. Each creature in this line must make a DC 17 Dexterity saving throw. On a failure, a creature takes 35 (10d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. The glacier behemoth's movement along this line doesn't provoke opportunity attacks.


