# Giant Snow Beetle

*Large* *Beast* *unaligned*

- **Armor Class:** 12 (natural armor)
- **Hit Points:** 45 (6d10+12)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** [Tome of Beasts 2](https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition) page 392

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 17 (+3) | 10 (+0) | 14 (+2) | 1 (-5) | 10 (+0) | 4 (-3) |

- **Skills:** athletics +5, stealth +2
- **Damage Resistances:** cold
- **Senses:** tremorsense 30 ft., passive Perception 10
- **Languages:** —

### Special Abilities

- **Snowball Concealment:** The giant snow beetle has advantage on Dexterity (Stealth) checks to hide if it is within 10 feet of a Large or larger snowball. It can attempt to hide even if another creature can see it clearly.
- **Snowball Roll:** The giant snow beetle can spend 1 minute to roll up a ball of snow equal to its size.

### Actions

- **Pincer:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) bludgeoning damage.
- **Rotten Snowball Shove (Recharge 6):** The giant snow beetle tosses one of its carrion-filled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw. On a failure, a target takes 7 (2d6) bludgeoning damage and becomes poisoned for 1 minute. On a success, a target takes half the damage and isn't poisoned. A poisoned creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the poisoned condition on itself on a success.
- **Snowball Shove:** The giant snow beetle tosses one of its rolled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw. On a failure, a target takes 7 (2d6) bludgeoning damage and is knocked prone. On a success, a target takes half the damage and isn't knocked prone.


