# Frost Mole

*Small* *Beast* *unaligned*

- **Armor Class:** 14 (natural armor)
- **Hit Points:** 71 (11d6+33)
- **Speed:** burrow 30 ft. walk 30 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** [Tome of Beasts 2](https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition) page 390

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 15 (+2) | 16 (+3) | 3 (-4) | 13 (+1) | 6 (-2) |

- **Skills:** athletics +5, perception +3, stealth +4
- **Damage Resistances:** cold
- **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 13
- **Languages:** —

### Special Abilities

- **Keen Smell:** The frost mole has advantage on Wisdom (Perception) checks that rely on smell.
- **Snow Burrower:** The frost mole can burrow through nonmagical snow and ice in addition to sand, earth, and mud.
- **Snow Camouflage:** The frost mole has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
- **Snow Pit:** If the frost mole moves at least 20 feet straight toward a creature, it can dig a 5-foot-diameter, 20-foot-deep pit beneath the creature. If the target is Medium or smaller, it must succeed on a DC 13 Dexterity saving throw or fall into the pit and land prone, taking falling damage as normal. If the target is Large or larger, it must succeed on a DC 13 Dexterity saving throw or be restrained. If the target is prone or restrained, the mole can make one claw attack against it as a bonus action.

### Actions

- **Claw:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage.


