# Derro Guard

*Small* *Humanoid* *any non-good alignment*

- **Armor Class:** 13 (leather armor)
- **Hit Points:** 18 (4d6+4)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** [Tome of Beasts 2](https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition) page 97

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 5 (-3) | 9 (-1) |

- **Skills:** stealth +4
- **Senses:** darkvision 120 ft., passive Perception 7
- **Languages:** Common, Dwarvish, Undercommon

### Special Abilities

- **Aklys Thrower:** If the derro hits a target within 30 feet of it with a ranged attack with its aklys, it can use its bonus action to retrieve the aklys and make another attack against the same target.
- **Magic Resistance:** The derro has advantage on saving throws against spells and other magical effects.
- **Sunlight Sensitivity:** While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

### Actions

- **Aklys:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 10/30 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- **Light Crossbow:** Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.


