# Death Barque

*Gargantuan* *Undead* *neutral evil*

- **Armor Class:** 17 (natural armor)
- **Hit Points:** 198 (12d20+72)
- **Speed:** swim 50 ft. walk 0 ft.
- **Challenge Rating:** 12 (8,400 XP)
- **Source:** [Tome of Beasts 2](https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition) page 268

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 20 (+5) | 18 (+4) | 23 (+6) | 8 (-1) | 14 (+2) | 12 (+1) |

- **Saving Throws**: Dex +8, Con +10, Wis +6
- **Skills:** perception +6, stealth +7
- **Damage Immunities:** necrotic, poison
- **Damage Resistances:** psychic
- **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, poisoned
- **Senses:** darkvision 120 ft., passive Perception 16
- **Languages:** Darakhul, Deep Speech

### Special Abilities

- **Immutable Form:** The death barque is immune to any spell or effect that would alter its form.
- **Magic Resistance:** The death barque has advantage on saving throws against spells and other magical effects.
- **Siege Monster:** The death barque deals double damage to objects and structures.
- **Turn Resistance:** The death barque has advantage on saving throws against any effect that turns undead.

### Actions

- **Multiattack:** The death barque makes three attacks: one with its bite and two with its tail smash.
- **Bite:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
- **Tail Smash:** Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage and must succeed on a DC 17 Strength saving throw or be knocked prone.
- **Shrapnel Burst:** The death barque launches a ball of bone shards from its tail at a point it can see within 120 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw. On a failure, a creature takes 28 (8d6) piercing damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- **Necrotic Breath (Recharge 5-6):** The death barque exhales a dark cloud of necrotic energy in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) necrotic damage on a failed save, or half as much damage on a successful one.


